This is a shader that morphs any 3D shape to follow the light direction and create beautiful, customizable and cheap volumetric lights in URP without the need for any advanced light simulation.
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It's very easy to set up, you just have to put the mesh on the window and scale it to approximately fit the size.
I made this to try my hand at shaders and have something reusable for future projects.
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I was inspired by Aki Welter's work () but made my own implementation of it that works a bit differently, but the idea remains the same.