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Sclash - UI / UX design / art / integration

For the game I'm working on Sclash, I am in charge of designing the user interfaces and making the assets for it.
The game uses a brushy painterly style with Japanese fantasy elements, so we reflect these in the UI as well with brush strokes and scrolls.
Most of these are done, and here is my work.
I am also in charge of the graphic design identity of the game for its documents and pitch-decks & its branding on social medias, here is the graphic design chart I made : https://www.behance.net/gallery/123091257/Sclash-2021-graphic-design-chart

Main menu. The game has no loading time, the menus are in the duel scene, with a blur filter.

Main menu. The game has no loading time, the menus are in the duel scene, with a blur filter.

Character selection

Character selection

Pause menu

Pause menu

Online menu

Online menu

Settings screen

Settings screen

Ergonomy settings

Ergonomy settings

Guide & tips screen

Guide & tips screen

Stage selection screen

Stage selection screen

Duel end screen

Duel end screen

Detailed game stats screen

Detailed game stats screen

Clear game stats window

Clear game stats window

Quit game screen

Quit game screen

Scrapped story menu

Scrapped story menu