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Bridge of destiny - Sclash environment

I was the main artist on the fighting game Sclash and took care of completing the concept art, realizing the assets, shaders, and micro-interactions, and integrating everything in Unity.
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I designed the art direction to be a vibrant living painting with soft edges and visible brush strokes.
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This is the first environment environment that I made for the game. It was rough at first but kept evolving throughout the years as our quality standards increased.
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The petals are a bit big and come out of nowhere on certain angles but that's because they are designed for the best effect during gameplay with the camera zoomed on the characters.
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Steam page: https://store.steampowered.com/app/1284130/Sclash/

The stage is composed of both 2D and 3D elements

Concept art

Concept art

A collection of 2D assets I made for this environment, sprites & textures

A collection of 2D assets I made for this environment, sprites & textures

Very early version of the environment, rough concept art implementation

Very early version of the environment, rough concept art implementation

Close to final setup, but lighting had to completely revamped

Close to final setup, but lighting had to completely revamped

Final version

Final version