I was the main artist on the fighting game Sclash and took care of completing the concept art, realizing the assets, shaders, and micro-interactions, and integrating everything in Unity.
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I designed the art direction to be a vibrant living painting with soft edges and visible brush strokes.
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This is the first environment environment that I made for the game. It was rough at first but kept evolving throughout the years as our quality standards increased.
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The petals are a bit big and come out of nowhere on certain angles but that's because they are designed for the best effect during gameplay with the camera zoomed on the characters.
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Steam page: https://store.steampowered.com/app/1284130/Sclash/
The stage is composed of both 2D and 3D elements