I was the main artist on the fighting game Sclash and took care of completing the concept art, realizing the assets, shaders, and micro-interactions, and integrating everything in Unity.
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I designed the art direction to be a vibrant living painting with soft edges and visible brush strokes.
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This is by far my best environment artwork in the game, I'm extremely proud of it. The 3d models are very simple but the shaders took a bit of time to make.
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The petals are a bit big and come out of nowhere on certain angles but that's because they are designed for the best effect during gameplay with the camera zoomed on the characters.
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Steam page: https://store.steampowered.com/app/1284130/Sclash/
Full video showcase
An important point was to balance the contrasts of the stage so that the action would always be readable on top of the background.
Still shot
Night panning shot
Turntable
Breakdown of 3D element
The reflections are fake, and so are the players reflections
The environment is composed of many hand-painted 2D sprites with variating colors and placements to give this 2.5D painting look
I'm very proud of the waterfall shaders, they were made to have soft edges and be peaceable everywhere. They are made of multiple layered noise and paint textures moving, and by checking the angle and opacity with some noise it defines the reflections.
Water shader